/* website under construction */

see you soon.;

 { rest of this is just default code;  not much to be said (but more to come shortly...)

     {   if (other.tag == "AnythingYouLike")

         {      SceneManager.LoadScene(SceneName); // loads scene When Frederic enters the trigger collider  }   }

      void OnTriggerStay(Collider other)

     {    if (other.tag == "AnythingYouLike"   {      if (Input.GetKeyDown(KeyCode.E)) // loads scene on user input when in collider

             {     SceneManager.LoadScene(SceneName);   }    }  }