/* website under construction */
see you soon.;
{ rest of this is just default code; not much to be said (but more to come shortly...)
{ if (other.tag == "AnythingYouLike")
{ SceneManager.LoadScene(SceneName); // loads scene When Frederic enters the trigger collider } }
void OnTriggerStay(Collider other)
{ if (other.tag == "AnythingYouLike" { if (Input.GetKeyDown(KeyCode.E)) // loads scene on user input when in collider
{ SceneManager.LoadScene(SceneName); } } }